Moreover, we have decided not to limit ourselves to an offensive, and have made the other types of missions: a defence, a strategic air offensive, a sea battle, air and sea landing operations and a city assault. You will actually have to break through the enemy defence, and this can be based on forts, blockhouses, minefields and offshore artillery installations. Performing a mission doesn’t only mean the offensive of a compact group of military forces and killing the enemy units met on the way. If a defensible region is located anywhere, you should be sure that it is situated on the same place in the game where it was in reality. In Panzer Strategy it is built on the classification of PG principles but there are some points which make the gameplay very realistic.įirst, absolutely all the missions in the game are based on the realistic maps of military actions.
Nevertheless, the most important thing in the wargame is the model of military actions. The camera moves freely over the battlefield, so you can view the whole map, or examine any object with going into details to the maximum. The present-day three-dimensional (3D) graphics has been realized in the game. Panzer Strategy is built on the Unreal Engine. Besides, an immersion in the atmosphere of military actions depends on a graphical constituent, therefore, there is no reason to ignore it.
Somebody will say that the graphics in the wargame is not very important, but after 20 years one wants to see something more attractive on the Full HD monitor than 2D sprites in resolution 640x480. Order of Battle differs graphically from Panzer General and Panzer Corps only a little the same two- dimensional picture with the minimum of details. But their historical realism isn’t high- for example, during the Polish Campaign BBC of Poland dominates over the Luftwaffe, The Allied Tank Corps, exceeding in forces, stop the Wehrmacht in the Ardennes and so on. Fun is added by the secondary objectives of missions, which are sometimes so many that you have to choose among them.Īs in Panzer Corps, the game has many supplements devoted to the different Combat Theatre operations of WWII. Al (a computer intellect) is strong enough in the game, and can answer every your manoeuvre with a crafty trick. The more complicated war model is realized here: turning movements and encirclements can bring quite realistic tactical bonuses. Order of Battle: World War II- the hexagonal strategy of the studio Slitherine, released in 2013. The further development of Panzer Corps was in the issue of supplements devoted to the different World War II operations (they number 17 in all). The supply system has been also introduced, though it isn’t very realistic- for example, there is no possibility to cut off communication lines.
The Panzer General fans took it with interest - rather, after such a long break something significant appeared in their favourite gaming niche. The game Panzer Corps was released by a small firm called “The Lords Game Studio” in 2011.